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Train · Sparring

Sparring

Nine partners from beginner to engine. Each one plays its own openings, and the strength is set on the engine itself, not faked by dropping pieces.

Pip

800

Just learned the rules and is very excited about the queen.

Grabs material, forgets the king.

Hazel

1000

Solid opening moves, then improvises.

Develops properly and castles early.

Otto

1200

The London System, every single game, no exceptions.

Structure first. Will not be provoked.

Vera

1400

Sicilian as black, Italian as white. Knows her lines eight moves deep.

Sharp, principled, punishes loose pieces.

Bruno

1600

Trades into endgames on purpose and grinds you down.

Technique over fireworks.

Kestrel

1800

Attacks the king with everything, sound or not.

King's Gambit and Dragon. Bring a helmet.

Juno

2000

Positional python. You will not notice you are losing.

Catalan and Caro-Kann. Squeezes.

Orsa

2200

Calculates further than you and knows it.

Whatever the position demands.

Sigma

2500

The engine, unleashed. Nobody has beaten it yet.

No mercy, no book, no mistakes.